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Question by lm2malicl · Feb 02, 2018 at 04:52 AM · networkingspritespriterenderer

Flipping a sprite on a network

Hello all,

I have been beating my head against a wall for about 2 weeks on this. I am trying to get a sprite to flip over UNET (unity networking) the characters move/jump using a rigidbody2d just fine, but the sprites only flip locally. I have tried every combination of Cmd and Rpc I can think of to no avail. Any help would be greatly appreciated. Bellow is the relevant parts of my code.

 public void MovePlayer(float _move,bool _jumping,bool _crouched){
         //move only if the player is grounded or aircontrol is enabled
         if(isGrounded || airControl){
             //reduce speed if crouched
             if(_crouched){
                 _move = _move*crouchSpeed;
             }
             //move the character
             rb2D.velocity = new Vector2(_move*maxSpeed,rb2D.velocity.y);
             //jump if appropriate
             if(_jumping && currentNumberOfJumps<maxNumberOfJumps){
                 Jump();
             }
             //flip the character if neccessary
             if((_move>0&&!facingRight)||(_move<0&&facingRight)){
                 CmdFlipSprite();
             }
         }
     }


 [Command]
     public void CmdFlipSprite (){
         facingRight = !facingRight;
         if (facingRight) {
             spriteRenderer.flipX = false;
         } else {
             spriteRenderer.flipX = true;
         }
     }





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