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Rokas666666 commented

Loading many gameObjects

Jun 7, '20 optimization·loading·gameobjects·many

1 Reply

0 Votes

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valentin56610 published

Instantiating 90.000 gameObjects (very simple) takes forever and freeze unity

Apr 4, '20 in Help Room

0 Replies

0 Votes

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ksumarine published

Create GameObjects and move them from JSON data

Apr 18, '19 in Help Room

0 Replies

0 Votes

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AyanRoy commented

How to get a Text child, when there are many Text childs

Apr 13, '19 ui·text·child object·many

4 Replies

0 Votes

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bpaynom commented

Several audiosources play at the same time

Feb 13, '19 audio·audiosource·audioclip·sounds·many

1 Reply

0 Votes

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hanpackstudio commented

Is it bad to have many object in the scene with Lateupdate function checking player position Closed

Jan 8, '19 player·objects·meshrenderer·lateupdate·many

1 Reply

0 Votes

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meat5000 edited

Optimize performance of simple survival game

Apr 1, '18 gameobjects·performance optimization·generation·world·many

1 Reply

0 Votes

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charlenedanes edited

What is the best way to handle a scenario game with a LOT of panels?

Apr 1, '18 inspector·buttons·lists·panel·many

0 Replies

0 Votes

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Joy0023 asked

Detect more than one face using OpenCV

Feb 7, '18 in Help Room

0 Replies

0 Votes

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N00MKRAD commented

What's the best way of handling hundreds of objects in an infinite world without killing the framerate?

Sep 11, '17 performance·generation·culling·infinite·many

1 Reply

0 Votes

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destructor465 edited

How many networked entities Unity can handle with frequent updates?

Jun 25, '17 unity 5·networking·network·bots·many

0 Replies

0 Votes

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Arkaid answered

Acess 1st degree children and the same components in them and children inside of the children?

Jan 17, '17 c#·children·components·game objects·many

2 Replies

0 Votes

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meat5000 edited

Resources used by inactive Game Objects, many weapons Closed

Feb 10, '16 in Help Room

0 Replies

0 Votes

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b1naryatr0phy commented

Return multiple parameter

Aug 12, '15 function·call·parameter·argument·many

3 Replies

1 Votes

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FortisVenaliter answered

Many objects - optimization

May 15, '15 gameobject·object·optimization·optimize·many

1 Reply

1 Votes

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ticofa edited

Problem with many audio sources playing at the same time

Apr 28, '15 audio·bug·audiosource·stop·many

1 Reply

0 Votes

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Hyster commented

Many meshes with different color performance

Jan 13, '15 mesh·performance·combine·many

1 Reply

0 Votes

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BritishGuy commented

Select and move 1 object, problem = moving multiple.

Nov 9, '14 move·multiple·npc·select·many

1 Reply

0 Votes

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Starwalker edited

Pass value from several objects into one JS

Nov 8, '13 value·pass·many

1 Reply

0 Votes

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clunk47 commented

Drawing GUI onto multiple objects using for loops?

Dec 19, '12 gui·loop·objects·for·many

1 Reply

1 Votes

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whydoidoit commented

Lag when updating large amounts of objects

Nov 11, '12 gameobject·lag·many

1 Reply

0 Votes

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Eric5h5 commented

more efficient = gameObject w. Material[5] or 5x GameObject w. material[1]

Oct 14, '12 instantiate·array·multiple·sharedmaterial·many

1 Reply

0 Votes

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MountDoomTeam edited

CombineChildren for 20 cubes is making 20 CombinedMesh?!

Oct 14, '12 combinechildren·many·each

1 Reply

0 Votes

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AlucardJay commented

Take only one action ~ if(A = var[i]) reveals a true

Oct 3, '12 array·value·compare·once·many

1 Reply

0 Votes

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Hendrys asked

Importer generates multiple animations

Apr 10, '12 animation·importer·many·splitting

0 Replies

0 Votes

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aldonaletto converted answer to comment

Changing variable on diffirent gameobject than that the running script is attached to.

Dec 24, '11 runtime·variables·gameobjects·many

1 Reply

0 Votes

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roamcel answered

Random Terrain plus features generation

Oct 27, '11 terrain·map·generation·many

1 Reply

0 Votes

Related Topics

gameobjects optimization generation performance objects instantiate audio positioning audiosource multiple gameobject array value loop bots variables performance optimization each ui audioclip infinite mesh world child object sounds


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