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Question by alphanike97 · Sep 27, 2016 at 07:07 PM · climb

Ayudaaaa Error CS1501

Ayuda no se que pasa pero no me funciona este script me podrian decir porque?? el error es: Error CS1501: No overload fpr method Move' takes 3' arguments

y tambien me da el error CS0101

using UnityEngine; [RequireComponent(typeof(Rigidbody))] [RequireComponent(typeof(CapsuleCollider))] [RequireComponent(typeof(Animator))] %|170241010_1|% %|216083337_2|% %|-2133720720_3|% %|2020875628_4|% %|-279789494_5|% %|840754595_6|% public float SlideVelocity = 10f; %|-35783494_8|% public float WallrunVelocity = 10f; %|306738425_10|% %|-804422225_11|% %|-1105241984_12|% public float ClimbOffset = 1.25f; %|-1376633644_14|% %|1053254453_15|% %|-971811478_16|% %|659032782_17|% %|-336953865_18|% %|991336526_19|% %|200775309_20|% public bool isFalling; %|-1378914609_22|% %|-570272206_23|% %|-111922500_24|% public bool isSliding; %|2135302888_26|% bool canWallrun; %|-572708070_28|% %|2075351872_29|% %|177599907_30|% %|54565088_31|% %|1759262448_32|% RaycastHit hit; %|-2038207450_34|% %|221090289_35|% %|-1874134848_36|% %|519804832_37|% %|2107818643_38|% %|1812086879_39|% %|246608026_40|% %|2146577398_41|% %|506042491_42|% %|2057253712_43|% %|-1939226707_44|% %|-910665288_45|% Screen.lockCursor = true; m_Character = GetComponent<ThirdPerson>(); %|588615968_48|% m_Rigidbody = GetComponent<Rigidbody>(); %|513537962_50|% %|1460631753_51|% %|-858866654_52|% %|-690569413_53|% m_Rigidbody.freezeRotation = true; %|2096562935_55|% %|1743844160_56|% %|-1991681225_57|% %|1164416230_58|% %|652275586_59|% %|-956328715_60|% %|-1848492323_61|% %|-798946515_62|% %|120781442_63|% %|505803143_64|% %|645009689_65|% %|-374623911_66|% %|-2095032952_67|% } %|190661847_69|% %|-614554442_70|% %|103473341_71|% if (angleP != 0) { %|-1665666871_73|% %|1445400223_74|% } %|-1675996432_76|% if (m_Rigidbody.velocity.y < -3f) {//Falling State// %|1921093171_78|% %|-648024069_79|% %|-1374264591_80|% %|-1045488841_81|% %|-357299896_82|% m_Animator.applyRootMotion = true; %|-1929945817_84|% %|-667583666_85|% %|-18933601_86|% %|-2089660751_87|% %|1830221015_88|% %|1700000789_89|% m_Animator.applyRootMotion = false; %|-637239365_91|% %|-1357669670_92|% %|-1024020400_93|% %|-1491370582_94|% %|-1076039686_95|% %|2899308_96|% %|-1025558948_97|% m_Character.Move(m_Move, isCrouching, isSneaking); %|-138089794_99|% %|284668227_100|% %|2039750071_101|% %|835895861_102|% %|1931281427_103|% %|587274211_104|% %|995629253_105|% %|1105152011_106|% %|856801829_107|% %|479450928_108|% %|-555657519_109|% %|-1773442857_110|% %|1629944032_111|% %|-476645820_112|% %|-308903343_113|% %|-740323207_114|% %|-1549091882_115|% %|1308685186_116|% } void ScaleCapsuleForCrouchingAndSliding(){ %|-263517594_119|% isCrouching = true; %|-1012445502_121|% %|-368846615_122|% %|1696045593_123|% %|-1663628368_124|% %|1672886370_125|% %|1941191232_126|% %|-1595186353_127|% %|1496444935_128|% %|-641424609_129|% m_Capsule.center = m_CapsuleCenter; %|902812698_131|% %|930284097_132|% %|767753225_133|% %|-2015394504_134|% %|-861549207_135|% %|-1137628132_136|% %|-1219210700_137|% %|1954425192_138|% %|2004799080_139|% %|12952917_140|% } %|-976451671_142|% %|835908135_143|% %|-681948543_144|% m_Animator.SetBool("Crouch", isCrouching); %|2048089828_146|% if (!isGrounded){ %|-91878115_148|% %|1817692002_149|% %|-6152657_150|% %|-897766626_151|% %|-742928157_152|% m_Animator.SetFloat("JumpLeg", jumpLeg); %|-758582210_154|% } %|1726040671_156|% %|859988956_157|% %|1528816152_158|% } else { %|1859695296_160|% %|-1425348437_161|% %|-534788851_162|% void Jump(){ if (Input.GetKeyDown (KeyCode.Space) && isGrounded == true && !isCrouching) { %|614808979_165|% %|-1276277786_166|% %|-666336314_167|% } %|2001407837_169|% %|-997782690_170|% %|-1613289828_171|% if (Input.GetKey (KeyCode.Space)) { %|1479821814_173|% %|1384392145_174|% %|-2036991017_175|% %|1038037777_176|% %|-459932998_177|% %|1083587123_178|% %|1205243534_179|% } else if (Physics.Raycast (transform.position + new Vector3 (0, m_CapsuleHeight * 0.75f, 0), -transform.right, out WallHigh) && Physics.Raycast (transform.position + new Vector3 (0, m_CapsuleHeight * 0.08f, 0), -transform.right, out WallLow) && !isGrounded && WallHigh.distance < m_Capsule.radius * 1.8f && WallLow.distance < m_Capsule.radius * 1.8f && m_Move.magnitude > 1.2 && !isFalling && timer < WallrunTime && canWallrun) { %|-516517132_181|% m_Animator.SetBool ("WallrunLeft", true); %|1854654946_183|% %|-1884420056_184|% %|-1029353819_185|% canWallrun = false; %|931579747_187|% %|-1543680561_188|% } %|-616379814_190|% %|491233202_191|% %|-568655104_192|% %|-437986234_193|% %|1619921195_194|% isWallrunning = true; %|-1817262784_196|% m_Capsule.radius = Mathf.Lerp(m_Capsule.radius,m_CapsuleRadius * 2.4f, 15 * Time.deltaTime); %|-401102743_198|% %|1897959987_199|% %|2085453247_200|% %|782861959_201|% %|815708821_202|% Climb (); %|703227632_204|% %|1149921089_205|% canWallrun = false; %|362469881_207|% %|-1160095909_208|% %|363869848_209|% %|1108007948_210|% %|401635742_211|% %|1296065969_212|% %|-603642389_213|% %|2145087678_214|% %|887301050_215|% %|2040019488_216|% %|2027348076_217|% %|-815711531_218|% %|-1904770721_219|% %|-796679960_220|% %|796847140_221|% if (dist < ReachableClimb) { %|305361103_223|% %|2084975150_224|% %|255956794_225|% %|1624443945_226|% m_Capsule.height = m_CapsuleHeight * 0.75f; m_Animator.SetBool ("Climb", true); %|416806259_229|% %|-1688936217_230|% %|-1966897224_231|% ClimbEnd (); %|-530730500_233|% %|-246057036_234|% %|459959542_235|% %|1680142389_236|% %|-1197229721_237|% %|55922882_238|% %|-853085035_239|% %|-189779257_240|% %|1433731059_241|% %|293204504_242|% canClimb = false; %|-557046662_244|% %|-949295088_245|% m_Rigidbody.velocity = transform.forward * 0.05f + transform.up * 0.23f; %|-247817811_247|% %|-619190475_248|% %|29560097_249|% %|1510434664_250|% %|444928927_251|% %|682910355_252|% %|159413891_253|% isClimbing = false; m_Animator.SetBool ("Climb", false); %|1022649779_256|% }

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Answer by Erwin23p · Sep 27, 2016 at 11:16 PM

Hola, lo siento, no se como ayudarte pero podrias al menos hacer el favor de poner el script en un pastebin (página útil para guardar y visualizar scripts) o al menos usar el icono de "code" que tienes en la barra de arriba.

Hello, sorry I don't know how to help you but could you at least use a pastebin (website useful for saving scripts and see scripts) or at least use the "code" icon on top of the writing box.

alt text

Gracias, Thanks, Erwin.


untitled-1.png (66.1 kB)
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avatar image Erwin23p · Sep 27, 2016 at 11:18 PM 0
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Code is too long for the "code" icon option, use a pastebin.

pastebin

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Answer by alphanike97 · Sep 28, 2016 at 12:23 PM

@Erwin23p Look the script please!!!1: http://pastebin.com/MYgJiPhc

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