Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by richard_hawkes · Aug 21, 2016 at 05:44 PM · c#transformquaternion

Set Y rotation on already spinning object

OK, I feel like such a noob with constant rotation questions, but I have yet another one (just 2 years in now!).

I have a wheel spinning happily enough on it's x-axis. However, I would like to give it a specific y rotation based on the steering wheel rotation (ie between -45 and 45).

But I'm tinkering away and can't find the "right" answer. If I use euler angles, the wheel does this weird backwards and forwards spin.

 leftWheel.eulerAngles = new Vector3 (leftWheel.eulerAngles.x, rotationAmount, leftWheel.eulerAngles.z);

Pretty sure this because euler angles converted to quaternions can give the y and z values a 180, and then reduce the x amount. All rather bonkers, but I know that quaternions are a place only for the super brainy!

So does anybody have a clue on how I can get the y value set to a specific rotation without screwing up the "roll" of the wheel?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Firedan1176 · Aug 22, 2016 at 12:28 AM 0
Share

I've dealt with this weird issue a lot of times, too. The only solution I've found is to set the euler angles to a temporary Vector3 variable, change its y axis, then re-assign the rotation back to that.

You can also try transform.rotation = Quaternion.Euler(...)

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by richard_hawkes · Aug 22, 2016 at 05:21 AM

Thanks Firedan, but the thing is that I don't know what one of the rotations will be (because the wheel is spinning). The y-axis is the one I want to change, but its Euler angles flip from 0 to 180 during rotation of the x-axis for some reason.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Auto level an object 0 Answers

How can I set rotation properly? 0 Answers

How to Rotate on Y Axis by 90 degrees left or right? 1 Answer

Portals: Transformation of ported Objects 1 Answer

Slerp Rotating 1 Degree and Limiting All Other Rotation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges