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Question by MGUELfig189 · Sep 03, 2021 at 06:52 AM · instantiatequaterniontransform.rotation

How to rotate the instantiated object automatically?

I have an object and I have already instantiated it but I want it to roll according to the situation with degrees from 0 to 90 and automatically please I have not left there and I have investigated and nothing. I already tried Quaternio.Euler (0,90,0) and I will just instantiate with just that rotation and that's not what I want :(alt text

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Answer by Riiich · Sep 03, 2021 at 08:41 AM

Try this:

 GameObject obj = Instantiate(well, spawnSpot, Quaternion.identity);

Then

 obj.rotation = Quaternion.Euler(0, 90, 0);

or if you need local rotation

 obj.localRotation = Quaternion.Euler(0, 90, 0);
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avatar image Riiich · Sep 03, 2021 at 02:59 PM 0
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@MGUELfig189 remember to mark the correct answer :)

avatar image MGUELfig189 · Sep 03, 2021 at 03:05 PM 0
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really thanks but none of that worked :(

avatar image rage_co MGUELfig189 · Sep 03, 2021 at 04:04 PM 0
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i recommend looking into Quaternion.Slerp, if you want a smooth turn

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