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This question was closed Aug 09, 2020 at 03:29 AM by archanrupela4.
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Question by archanrupela4 · Aug 06, 2020 at 12:29 AM · rotationrotate objecttouch controlsrotation detectionrotatearoundpivot

Update rotation from touch and drag

Hi everyone, I'm making a multiplayer 2D CirclePong game in Unity and have ran into an issue involving the racket controls.


I want the controls of the game to be so that if I drag and hold the white racket with my finger only the z axis rotation of the racket moves. Meaning as long as I hold the racket and move my finger in circles the racket would move along with finger always staying on a circular path. Please see the image to better understand the idea.


I really have no clue where to begin on this so if anyone could point me in the right direction that would be greatly appreciated.

alt text

Edit: This thread helped me out to solve this problem.

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Answer by Mrintoxx · Aug 06, 2020 at 07:47 AM

You can use this to convert mouse position to a world point.

 Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);

And then associate de the worldPosition.x to the Gameobject rotation along the Z axis

 someGameObject.Transform.rotation = new Vector3(0 , 0, worldPosition.x);

Hope it can help you

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