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Question by Amal_Joy · Jul 01, 2019 at 05:42 PM · androidmobile devicesgyroscoperotation detection

How to rotate game objects using mobile gyroscope?

I have a game object in scene( let it be a cube). I need to rotate it along x,y and z axis on the exact amount on which my mobile phone is rotated around these axis. I am using gyroscope sensor as input. "RotateRate" was working fine initially, but after rotating and shaking phone a bit, the orientation of cube doesn't match as that of phone. . here is my code, .

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class qwerty : MonoBehaviour
 {
     private bool gyroEnabled;
     private Gyroscope gyro;
     float RtD = 0;
 
     void Start()
     {
         RtD = 57.324f;
         gyroEnabled = EnableGyro();
         }
 
     private bool EnableGyro()
     {
         if(SystemInfo.supportsGyroscope)
         {
             gyro = Input.gyro;
             gyro.enabled = true;
             Debug.Log("gyro detected");
             return true;
         }
         else
         {
             Debug.Log("gyro not detected");
             return false;
         }
         
     }
     private void Update()
     {
         gameObject.transform.Rotate(gyro.rotationRate.x * Time.deltaTime*RtD, gyro.rotationRate.y * Time.fixedDeltaTime*RtD, gyro.rotationRate.z * Time.fixedDeltaTime*RtD);
     }
 }

  
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Answer by yusufBS · Sep 22, 2020 at 09:49 AM

Hello, Did you solve this problem? @Amal_Joy

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