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Question by tom_harman1995 · Mar 11, 2019 at 12:47 PM · rotationsoundrotation detection

Ambisonic rotation not working,Multichannel Ambisonics files not rotating

Hi everyone,

I'm relatively new to Unity. I'm hoping someone will be able to give me a hand with an ongoing problem I've been having...

I've rendered some multichannel files from Reaper (2nd Order Ambisonics files. I exported both .wav and .ogg multichannel files) and have imported them into Unity. I'm using the Resonance Audio SDK's for the soundfield spatialization. If I import the files and tick the 'ambisonics' box, the audio files plays but does not rotate, like a static stereo file. But if I tick 'ambisonics', the file does not play and I get mute silence.

Is anyone able to help me get the sound rotation happening?

In my project, the player is stationary and rolls around in the same position like a ball, so the ability to hear the sound rotating around you as you're stationary is crucial.

I have placed the listener SDK on the camera, and the source SDK on the 'ball' object, which is the player.

I have attached some screen shots so you are able to see what I have been doing in my project and where perhaps I am going wrong.

Cheers,

Tom

[1]: /storage/temp/134566-screen-shot-2019-03-11-at-114054-pm.png

[2]: /storage/temp/134567-screen-shot-2019-03-11-at-113641-pm.png

screen-shot-2019-03-11-at-114054-pm.png (141.4 kB)
screen-shot-2019-03-11-at-113641-pm.png (149.8 kB)
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