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Question by Zeke-27 · Sep 09, 2019 at 05:12 AM · rotationrotation axisclampclamped rotation

How to clamp character rotation on Y and X axis?

I've got a simple script for rotating a character with MouseDrag but I'm not sure how to apply limits to their rotation. I know how to clamp movement but rotation seems to be a little more complicated. Anyone know how to do this?

  void OnMouseDrag()
     {
         float rotX = Input.GetAxis("Mouse X") * rotSpeed * Mathf.Deg2Rad;
         float rotY = Input.GetAxis("Mouse Y") * rotSpeed * Mathf.Deg2Rad;
 
         transform.RotateAround(Vector3.up, -rotX);
         transform.RotateAround(Vector3.right, rotY);
 
     }

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Answer by Laiken · Sep 09, 2019 at 05:40 PM

Is this what you are looking for?

   void OnMouseDrag()
      {
          float rotX = Input.GetAxis("Mouse X") * rotSpeed * Mathf.Deg2Rad;
          float rotY = Input.GetAxis("Mouse Y") * rotSpeed * Mathf.Deg2Rad;
  
          transform.RotateAround(Vector3.up, -rotX);
          transform.RotateAround(Vector3.right, rotY);
  
         Vector3 myRotation = transform.rotation.eulerAngles;
         myRotation.x = Mathf.Clamp(myRotation.x, minValue, maxValue);
         myRotation.y = Mathf.Clamp(myRotation.y, minValue2, maxValue2);
         transform.rotation = Quaternion.Euler(myRotation);
      }




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avatar image Zeke-27 · Sep 12, 2019 at 04:37 PM 0
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Yeah this is what I was trying to figure out, thank you!

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