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Question by safi07 · Jul 02, 2015 at 08:15 PM · movementcuberotatearoundrotatearoundpivot

Rotate a cube around pivot in four direction

I want my cube to drop down to left right up or down with some animation. So what I have done is that I have made an empty game object and made it my cube parent. Now when ever a key is pressed I move the pivot to right position and make it fall in that direction.

It works perfect for left and right but not for up and down please help.

alt text

 if(roatationAxis=="z")
         {
             if(rotateDirection=="left")
             {
                 if(transform.localRotation.eulerAngles.z + 10  < rotationAngle)
                 {
                     this.transform.RotateAround (transform.position, transform.forward, 10);
                 }
                 else
                 {
                     this.transform.eulerAngles=new Vector3(0f,0f,rotationAngle);
                     doAnimate=false;
                 }
             }
             else
             {
                 if(transform.localRotation.eulerAngles.z + 10  < rotationAngle)
                 {
                     this.transform.RotateAround (transform.position, -Vector3.forward, 10);
                 }
                 else
                 {
                     this.transform.eulerAngles=new Vector3(0f,0f,rotationAngle);
                     doAnimate=false;
                 }
             }
         }
         if(roatationAxis=="x")
         {
             if(rotateDirection=="up")
             {
                 if(transform.localRotation.eulerAngles.z + 10  < rotationAngle)
                 {
                     this.transform.RotateAround (transform.position, transform.right, 10);
                 }
                 else
                 {
                     this.transform.eulerAngles=new Vector3(rotationAngle,0f,0f);
                     doAnimate=false;
                 }
             }
             else
             {
                 if(transform.localRotation.eulerAngles.x + 10  < rotationAngle)
                 {
                     this.transform.RotateAround (transform.position, -transform.right, 10);
                 }
                 else
                 {
                     this.transform.eulerAngles=new Vector3(rotationAngle,0f,0f);
                     doAnimate=false;
                 }
             }
         }


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