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This question was closed Nov 21, 2015 at 07:02 PM by graiderzs for the following reason:

Other, I solved it.

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0
Question by graiderzs · Sep 30, 2015 at 09:07 AM · c#rotatearoundpivot

2D How to make gameobject rotate clockwise, when mouse is moving clockwise?

Hello everyone,

I want my gameobject to rotate clockwise, when i move my mouse in clockwise motion. Same for anti-clockwise. Also, I do not want the gameobject to immediately go to where the mouse position is, whenever I mouse click.

I already succeeded in rotating it around a pivot, but not the above.

This is the code,

using UnityEngine; using System.Collections;

public class playerController : MonoBehaviour {

 public Transform target; 
 public float fRadius = 3.0f;

 public bool canPlay;

 void Update () {

     if (!Input.GetMouseButton(0))
     {
         canPlay = false;
     }

     if (Input.GetMouseButton(0))
     {
         canPlay = true;
     }
 
     if (canPlay)
     {
         Vector3 v3Pos = Camera.main.WorldToScreenPoint (target.position);
         v3Pos = Input.mousePosition - v3Pos;

         float angle = Mathf.Atan2 (v3Pos.y, v3Pos.x) * Mathf.Rad2Deg;
         v3Pos = Quaternion.AngleAxis (angle, Vector3.forward) * (Vector3.right * fRadius);

         transform.position = target.position + v3Pos;
     }
 }

}

Target is my pivot.

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