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Question by GgJmGg · Mar 09, 2021 at 08:15 AM · 2d gamecharactermouselookatmouselook

How do I make the character look at the mouse?

So, i want to make the character to look where the mouse is pointing

alt text

Here is my code

  scoop.transform.position = new Vector3(targetScopePosition.x, targetScopePosition.y, scoop.transform.position.z);
        //angle tracker
        v3Pos = Input.mousePosition;
         v3Pos.z = nuggetsPrefab.transform.position.z - Camera.main.transform.position.z;
         v3Pos = Camera.main.ScreenToWorldPoint(v3Pos);
         v3Pos -= scoop.transform.position;
         fAngle = Mathf.Atan2(v3Pos.y, v3Pos.x) * Mathf.Rad2Deg;
         if (fAngle < 0.0f)
         {
             fAngle += 360.0f;
         }
         Debug.Log (fAngle);
         //45º right*
         if (fAngle >= 198f && fAngle <= 234f)
         {
             gameObject.GetComponent<Animator>().SetBool("45", true);
             gameObject.GetComponent<Animator>().SetBool("up", false);
             gameObject.GetComponent<Animator>().SetBool("facingRight", true);
             gameObject.GetComponent<Animator>().SetBool("down", false);
         }
         //right*
         if (fAngle >= 162f && fAngle <= 198f)
         {
             gameObject.GetComponent<Animator>().SetBool("45", false);
             gameObject.GetComponent<Animator>().SetBool("up", false);
             gameObject.GetComponent<Animator>().SetBool("facingRight", true);
             gameObject.GetComponent<Animator>().SetBool("down", false);
         }
         //rightdown*
         if (fAngle >= 126f && fAngle <= 162f)
         {
             gameObject.GetComponent<Animator>().SetBool("45", false);
             gameObject.GetComponent<Animator>().SetBool("up", false);
             gameObject.GetComponent<Animator>().SetBool("facingRight", true);
             gameObject.GetComponent<Animator>().SetBool("down", true);
         }
         //rightup*
         if (fAngle >= 234f && fAngle <= 270f)
         {
             gameObject.GetComponent<Animator>().SetBool("up", true);
             gameObject.GetComponent<Animator>().SetBool("45", false);
             gameObject.GetComponent<Animator>().SetBool("facingRight", true);
             gameObject.GetComponent<Animator>().SetBool("down", false);
         }
         //upleft*
         if (fAngle >= 270f && fAngle <= 306f)
         {
             gameObject.GetComponent<Animator>().SetBool("up", true);
             gameObject.GetComponent<Animator>().SetBool("45", false);
             gameObject.GetComponent<Animator>().SetBool("facingRight", false);
             gameObject.GetComponent<Animator>().SetBool("down", false);
         }
         //downleft*
         if (fAngle >= 18f && fAngle <= 54f)
         {
             gameObject.GetComponent<Animator>().SetBool("45", false);
             gameObject.GetComponent<Animator>().SetBool("up", false);
             gameObject.GetComponent<Animator>().SetBool("facingRight", false);
             gameObject.GetComponent<Animator>().SetBool("down", true);
         }
         //left*
         if (fAngle >= 342f || fAngle <= 18f)
         {
             gameObject.GetComponent<Animator>().SetBool("45", false);
             gameObject.GetComponent<Animator>().SetBool("up", false);
             gameObject.GetComponent<Animator>().SetBool("facingRight", false);
             gameObject.GetComponent<Animator>().SetBool("down", false);
         }
         //45º left*
         if (fAngle >= 306f && fAngle <= 342f)
         {
             gameObject.GetComponent<Animator>().SetBool("45", true);
             gameObject.GetComponent<Animator>().SetBool("up", false);
             gameObject.GetComponent<Animator>().SetBool("facingRight", false);
             gameObject.GetComponent<Animator>().SetBool("down", false);
         }

The problem with this code is that, it only works when the chicken is centered in the screen(spoiler, i dont want the chicken to be centered, I want lazy scrolling(the camera only moves if the player is far enough), but i got that figured out)
Just for clarification, the mouse is not visible and its locked in the center of the screen

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avatar image UnityM0nk3y · Mar 09, 2021 at 12:30 PM 0
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https://answers.unity.com/questions/791345/c-lookat-mouse-2d.html

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