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Question by Brokenarrow · Jan 07, 2014 at 11:25 PM · rotationquaternioneuleranglesreference-other-objectmatching

Match Y axis rotation.

Hi,

I'm having an issue with matching rotations. I have a camera which rotates on all axes. What I'm trying to do is match the Y axis rotation of the camera to another game object.

My current solution:

private GameObject playerbox;

 private Quaternion referenceRotation = Quaternion.identity;
 private GameObject playerbox;


 void Start () 
 {AttachGyro();
     playerbox = GameObject.Find("Playerbox");
 }

 void Update(){

     playerbox.transform.Rotate(0,referenceRotation.eulerAngles.y, 0);
     Debug.Log (referenceRotation.eulerAngles.y);

However this doesnt seem to work at all. It bugs out the camera and the "Playerbox" object doesn't seem to change rotation at all (or really swiftly).

Any ideas would be appreciated!

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Answer by Slobdell · Jan 08, 2014 at 12:05 AM

You're trying to rotate by the amount, not move to the point. Try this

 Transform.eulerangles = vector3(transform.eulerangles.x, reference.eulerangles.y, transform.eulerangles.z);
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