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Question by ChompIV · Sep 29, 2018 at 10:39 PM · textrandomrandom.rangevaluedebug.log

How would I show the value of a random value?

I'm stuck on how I would display (make a text object and give it the value of) the random.range number in my IEnumerator? Here's my code: https://pastebin.com/GhPkXgCr

For example, I want, if I pull a "Bell", an indicator of the number of points I got for it, to pop up (5-10(10 exclusive)). How would I go about doing this for all of the items?

Thanks.

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Answer by viknesh2020 · Sep 30, 2018 at 07:29 AM

You have to convert your float/int value to a string and then assign the string to a text variable. I will give you an example here. You can work around on your script with the help of this example, I believe.

 public Text displayRandomRange;   //Make sure to add a Text UI component in your scene.
 private string convertedRandyFloat;
 
 void somefunction(){
 
 float randy = Random.Range(2.5f, 31.5f);
 convertedRandyFloat = randy.ToString();
 
 displayRandomRange.text = convertedRandyFloat;
 
 }

If you want to display the random value in each loop, create separate local variables of string.

Hope this helps !

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