Anti-aliasing Sprite Shader Graph
Hi guys!
I'm not good at working with the shader code, so I start to experiment with a new feature, Shader Graph. I want to create my own materials for my sprites, I looked at the examples from Unity, but they have high sprites and they do not notice "Stairs" on the sprites.
How can I add a bit of anti-aliasing to my shader?
Yes, not only with sprites, but also with Image component. And it's perfect.
There is an alert. The "sprite" field in the "sprite renderer component" doesn't work.
@luislodosm I can not see your pictures. But I do not have this warning and everything works fine. The only thing I had to do was edit / graficsEmulation / NonEmulation
Below are examples from Unity, there are also Sprites, but they do not answer my question. https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary
@luislodosm Ok, thanks. I will follow the further development of Shader Graph.
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