- Home /
How to change textures after game is built?
I would like to build a game which is able to change it textures after it is built and run (for windows platform would be enough). My point is to avoid handing over the unity project containing the source code to my designer. I want to hand over a build version of the game to the designer, but at the same time, I want him to be able to change in game textures at any time.
Is this possible? Can someone lead me to some information?
Answer by Bunnybomb7670 · May 17, 2013 at 10:12 AM
Possibly make it so that the game reads images from file, I suggest looking at this post :
Post about loading textures from file
Also, don't forget to add support for IF the image does not exist, maybe a check on start up so that if it cant find the images, it uses the images IN the game instead.
Your answer
Follow this Question
Related Questions
How to change textures after game is built? 2 Answers
substance designer (any advantage) 1 Answer
How to stick 2D textures? 0 Answers
Everything is blurry. 0 Answers
shaders question (3DS Max involved) 0 Answers