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Adding a timeline bar window for unity
I'm trying to create an extension to the unity editor to facilitate the control of multiple cameras in a scene, along with setting transitions between them without requiring the user to script anything or almost anything.
For this i would like to use some of itweens functionality inserted in a new window. A specific goodie I would like to include would be to display the various node points of a itween path in a timeline according to the time the object would reach that specific point and let the user simply drag those points along the line to modify the time. How would I go about creating such a bar? Is it doable with a c# script or would it require the creation of dll libraries?
cheers for the help!
Answer by syclamoth · Oct 07, 2011 at 11:15 AM
It's definitely doable with C#. Have you looked at the EditorWindow functionality in the documentation? Assuming a decent knowledge of that, you would be able to display basically anything you wanted inside of an editor window.
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