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               Question by 
               Nightkilla · Dec 23, 2014 at 11:13 AM · 
                2drotationphysicsrigidbody2dvelocity  
              
 
              2D Geometry dash-like ship physics
What I need to do is have my player rotate on it's Z axis according to it's velocity, like this. Unlike the video, my player's X position never changes. Here is my code (JS):
 function LateUpdate (){
 
 player.transform.rotation.z = player.rigidbody2D.velocity.y;
 
 }
 
               When I touch the ground, my player twitches uncontrollably, and when I am off the ground (at any point) my player is flipped upside down.
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