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Question by AI_Think · Jan 04 at 10:32 PM · error build

Not Updating and Error, "Handle Transform Null Target",Handle Transform Null Target Error Popping Up in Unity Build

Hi,

I have been following a pretty outdated Unity Tutorial from Brackeys called, "Making a Multiplayer FPS Game in Unity"Tutorial Link. I have just finished Episode 3(Networking Intro) and I have been getting weird results.

I have triple-checked that I followed Episode 3 and part of Episode 4 correctly. When I finished the third episode, one player had the scripts, PlayerController, PlayerMotor enabled and also the camera and audio listener enabled. The other player, like it was supposed to, had the PlayerController, PlayerMotor, camera, and audio listener disabled. I then set the host to the player that was on the Unity Editor. When I moved the player in my Unity Editor, the other player on the screen did not move. However, when I moved the player in the build game, the other player on the screen did move.

Next, I set the host to the player on my build game. Now when I move the player both on the build game and the unity editor, it moves the other player too unlike the expected result.

I thought that this was a minor issue so I moved on to the 4th video. I added the component, Network Transform, and did everything until 9:04. However, when I made my build game the host, again, there was an error, "Handle Transform Null Target". Furthermore, it didn't update the players. Could someone please tell me what are some possible reasons why this might be happening?

Thank you, AI_Think

I have been following a pretty outdated Unity Tutorial from Brackeys called, "Making a Multiplayer FPS Game in Unity"Tutorial Link. I have just finished Episode 3(Networking Intro) and I have been getting weird results.

I have triple-checked that I followed Episode 3 and part of Episode 4 correctly. When I finished the third episode, one player had the scripts, PlayerController, PlayerMotor enabled and also the camera and audio listener enabled. The other player, like it was supposed to, had the PlayerController, PlayerMotor, camera, and audio listener disabled. I then set the host to the player that was on the Unity Editor. When I moved the player in my Unity Editor, the other player on the screen did not move. However, when I moved the player in the build game, the other player on the screen did move.

Next, I set the host to the player on my build game. Now when I move the player both on the build game and the unity editor, it moves the other player too unlike the expected result.

I thought that this was a minor issue so I moved on to the 4th video. I added the component, Network Transform, and did everything until 9:04. However, when I made my build game the host, again, there was an error, "Handle Transform Null Target". Furthermore, it didn't update on the screens. Could someone please tell me what are some possible reasons why this might be happening?

Thank you, AI_Think

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