Does Unity Support "Audio Stream Priming"?
I'm assessing whether to use Untiy or UE4 for a project. I need to know if Unity supports audio stream "priming"; that is, can I stream a very long audio clip, but pre-configure the playback to tell the engine to pre-load the streaming buffers. I want to make sure that there is enough of the wave file data loaded into ram so that when I start the a streamed sound, there is zero latency. If not, are there any plans to add this (very important) feature?
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