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Question by erenmeren · Jun 17, 2016 at 09:23 PM · errorbuild-errorerror messageapk

CommandInvokationFailure: Failed to re-package resources. APK build error.!

My level of English is not very good. It gives an error on empty and full project.I do not use advertising.I'm new here. my system win10. Please help me.Thx.

SDK: C:/Users/Eren/AppData/Local/Android/sdk

JDK: C:/Program Files/Java/jdk1.8.0_72

alt text

<> CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\Eren\android-sdks\build-tools\24.0.0-preview\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Eren/android-sdks\platforms\android-23\android.jar" -F bin/resources.ap_

stderr[

] stdout[

] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.HostView:OnGUI()

<>

Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\Eren\android-sdks\build-tools\24.0.0-preview\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/Eren/android-sdks\platforms\android-23\android.jar" -F bin/resources.ap_

stderr[

] stdout[

]

ekran-al4ıntısı.jpg (344.8 kB)
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avatar image erenmeren · Jun 16, 2016 at 09:47 PM 0
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I need help guys ..!

avatar image SarperS erenmeren · Jun 18, 2016 at 12:04 AM 0
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http://answers.unity3d.com/questions/653814/android-build-error-win-32-aaptexe-.html

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Answer by that steve guy · Jun 19, 2016 at 12:42 AM

Same issue ... same install Neither approach on the older answer page worked for me (short cut aapt.exe - or - delete contents of appdata folder)

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