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Question by Sprakle · Oct 09, 2015 at 07:46 PM · 2duiscalingslicing

How to I scale UI 9-slicing across different resolutions?

I'm trying to make a UI that scales to different resolutions, and it's been working out so far. However, I'm having trouble making the 9-slice scaling work properly.

On the left I have a simple GUI box on a low resolution screen, and on the right I have the same thing on a high resolution screen.

The box is sliced like this:

What I'm trying to get is the boxes to look about the same on high resolution displays as they do on low.

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avatar image Curyous · Jan 15, 2016 at 04:05 AM 1
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Great question. Seems like the way Unity does it kinda defeats the whole purpose of 9-slicing as it doesn't work at different scales.

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Answer by NeiratAhmad · Dec 16, 2017 at 09:32 PM

You can simply change the pixels per unit for the sprites file

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Answer by u-i · May 09, 2016 at 10:09 PM

Same problem here, the only ""solution"" i have found is changing the SCALE to the image and then resize it to the size i want. The problem with this is that you can't spect to works smooth, since you are having different resolutions.

If anyone find the solution let us know :D

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