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Question by zooraharrisocks · Aug 19, 2020 at 01:47 AM · errorscreenresolution settingstweeningscreensize

DO TWEEN UI Move Tween Float Error on Rescaling Screen Size

I recently started using DO Tween for UI Animations and boy its such a simple tool to use. But I ran into a problem when using the DOMoveY and DOMoveX. When I changed resolution, Since the Move float didn't change, The Tween would overshoot my intended location.

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avatar image zooraharrisocks · Aug 19, 2020 at 02:06 AM 0
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Let me know if that helped you or whether it's not the system cheapest solution

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Answer by zooraharrisocks · Aug 19, 2020 at 02:01 AM

It took me around four hours but I finally fixed

For starters my Canvas reference resolution was 1920×1080. I then made a two floats.

 float ratiox = (float) Screen.height / 1920f ;
 float ratioy = (float) Screen.width / 1080f ;
 

Where I would call for the screen size and the devide it by my corresponding axis reference resolution.

Then in the DoTween I would just multiply the ratio with the Distance float and it's all Fixed

 UIElementTransform
  .DOMoveX (ratiox*tweendistancefloat,  tweenduration);
          

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Answer by lightmanD · Oct 14, 2021 at 09:44 AM

You can use DOLocalMove for this

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