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Question by Kristijan · Dec 29, 2010 at 03:41 PM · textscreendisplay

How can somebody make text actually appear on the screen with a script

This is what I have sofar

private var text : String = String.Empty;

function Narrative() { text = "Private what are you doing? ... (cut out)"; yield WaitForSeconds(2.5f); text = String.Empty; yield WaitForSeconds(0.5f);

 text = "Private, you're on your own ... (cut out)";
 yield WaitForSeconds(3.5f);
 text = String.Empty;
 yield WaitForSeconds(0.5f);

}

function OnGUI() { if (GUILayout.Button("Start Narrative")) { StartCoroutine("Narrative"); } GUILayout.Label(text); }

Now how do I actually put it onto the screen?

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Answer by Jason B · Dec 29, 2010 at 07:16 PM

My answer is a little simple, so sorry if I'm just confused or misunderstood the question, but you should use a GUI Text object or something similar, or else your string isn't going to "print" on anything on-screen.

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avatar image Kristijan · Dec 30, 2010 at 10:36 AM 0
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O$$anonymous$$G THAT'S RIGHT, The answer is so simple Lolz thx O$$anonymous$$G! :D

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Answer by 3dDude · Dec 29, 2010 at 07:02 PM

Well I'm not really sure what your doing there, but I don't see you calling the function Narrative anyware

other then that The script has be attached to a object in the scene. It wont work without being attached to something or other.

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avatar image yoyo · Dec 29, 2010 at 10:46 PM 0
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He's starting Narrative as a coroutine when the "Start Narrative" button is pressed. (StartCoroutine can take a method name as a parameter.)

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