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Question by Sam_OB2000 · Jun 29, 2017 at 09:22 AM · scripting problemsprite2d gamescript.screen

Gameobject Gravity 2D Script

This is the script here You attach it to the player, then attach the desired game object that you want to be affected onto the component.

BUT the issue is that once the player is affected, no matter the distance, it is continually dragged towards the object...*

Is there a way to stop the player being affected when it has moved a certain distance away from the gameobject.

using UnityEngine; using System.Collections;

public class Gravity1: MonoBehaviour {

 public float maxGravDist = 4.0f;
 public float maxGravity = 35.0f;
 public Rigidbody2D rb;

 GameObject[] planets;

 void Start () {
     planets = GameObject.FindGameObjectsWithTag("Planet");
     rb = GetComponent<Rigidbody2D>();
 }

 void FixedUpdate () {
     foreach(GameObject planet in planets) {
         float dist = Vector3.Distance(planet.transform.position, transform.position);
         if (dist <= maxGravDist) {
             Vector3 v = planet.transform.position - transform.position;
             rb.AddForce(v.normalized * (1.0f - dist / maxGravDist) * maxGravity);
         }
     }
 }

}

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