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Question by glidersgames · Jul 13, 2019 at 09:35 PM · scripting problemscripting beginner

Can't seem to get dash cooldown working...

This is a simple bit of dash code and after trying to get it working I have been wondering how to get a 6 second or so cool down in between each dash so I can't spam it. Thank you in advance!

      public const float maxDashTime = 1.0f;
      public float dashDistance = 10;
      public float dashStoppingSpeed = 0.1f;
      float currentDashTime = maxDashTime;
      float dashSpeed = 6;
      CharacterController controller;
 
     private void Awake()
     {
         controller = GetComponent<CharacterController>();
     }
 
     void Update()
     {
         {
             if (Input.GetButtonDown("Dash")) 
             {
                 currentDashTime = 0;
             }
             if (currentDashTime < maxDashTime)
             {
                 moveDirection = transform.forward * dashDistance;
                 currentDashTime += dashStoppingSpeed;
             }
             else
             {
                 moveDirection = Vector3.zero;
             }
             controller.Move(moveDirection * Time.deltaTime * dashSpeed);
         }
         
         
     }
 }

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Answer by DarkSapra · Jul 13, 2019 at 11:31 PM

What I can see here is that you are reseting the dash time at every click. Also, you are not really using time, here but a number that could change over time. I can't really try the code, but here is what I would recommend:

     public const float maxDashTime = 6.0f;
     public float dashDistance = 10;
     public bool dash;
     float currentDashTime;
     float dashSpeed = 6;
     CharacterController controller;
 
     private void Awake()
     {
         controller = GetComponent<CharacterController>();
     }
 
     void Update()
     {
 
         if (Input.GetButtonDown("Dash") && !dash)
         {
             moveDirection = transform.forward * dashDistance;
             controller.Move(moveDirection * Time.deltaTime * dashSpeed);
             currentDashTime = 0;
             dash = true;
         }
 
     }
     void FixedUpdate()
     {
         if (currentDashTime < maxDashTime && dash)
         {           
             currentDashTime += Time.deltaTime;
         }
         else
         {
             moveDirection = Vector3.zero;
             dash = false;
         }
     }
 
 }

However, since I don't really know how your controller.Move works, i don't want to give you something not useful. But, moveDirection doesn't need to be called every time, and neither i know why you are seeting time.deltatime and dash speed inside the move function. Changing that, it would look like this:

     public const float maxDashTime = 6.0f;
     public float dashDistance = 10;
     public bool dash;
     float currentDashTime;
     CharacterController controller;
 
     private void Awake()
     {
         controller = GetComponent<CharacterController>();
     }
 
     void Update()
     {
         if (Input.GetButtonDown("Dash") && !dash)
         {
             controller.Move(transform.forward * dashDistance);
             currentDashTime = 0;
             dash = true;
         }
     }
     void FixedUpdate()
     {
         if (currentDashTime < maxDashTime && dash)
         {           
             currentDashTime += Time.deltaTime;
         }
         else
         { 
             dash = false;
         }
     }

I hope that I can help!

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