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Question by Bender_R · Nov 11, 2018 at 07:35 PM · animationscripting problemmovementanimatoranimator controller

2 problems with new animation / animator,2 problems with animation

Hi there,

I have a new animation that I want to use in Unity through script (starting with walk -> idle and back). But I have 2 problems, hopefully anyone can push me in the right direction.

Problem 1: My walk-animation only plays one time The following happens: When I start moving (I keep button pushed) the walk-animation plays only one time. But... in my console I see ' true' firing as long as I keep the button pressed. Note: I have disabled exit-time

My script:

public class PlayerMovement : MonoBehaviour { private Animator anim;

 private void Awake()
 {
     anim = GetComponent<Animator>();

 }
 void Update()
 {
     var x = Input.GetAxis("Horizontal") * Time.deltaTime; // * 150.0f;
     var z = Input.GetAxis("Vertical") * Time.deltaTime; // * 3.0f;

     transform.Rotate(0, x, 0);
     transform.Translate(0, 0, z);

     Animating(x, z);
 }

 private void Animating(float x, float z)
 {
     bool walking = x != 0f || z != 0f;

     print(walking);
     anim.SetBool("IsWalking", walking);
 }

}

2: My animation seems to be floating/sliding. - I do have a collider attached, but this collider is above 0-level

Thanks in advance!!

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