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Question by chillypacman · Jun 15, 2013 at 04:59 PM · c#androidmemorytextmesh

How much RAM does textmesh use?

I'd like to use the text mesh to display text for many different languages (basically I want full support for arial rounded mt) but am worried about Android devices with limited memory, anyone know how much memory textmesh is liable to use up?

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Answer by Eric5h5 · Jun 15, 2013 at 05:42 PM

The TextMesh itself would use a trivial amount. Assuming you use a dynamic font, then the texture size would depend on the size of the font and how many characters are visible; probably not more than 1024x1024 (using 8 bits per pixel).

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avatar image chillypacman · Jun 15, 2013 at 06:27 PM 0
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What do you mean by 'dynamic font'?

avatar image Eric5h5 · Jun 15, 2013 at 10:35 PM 1
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http://docs.unity3d.com/Documentation/Components/class-Font.html

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