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Question by RisulKarim · Mar 31, 2015 at 03:22 PM · texturetextmeshfootball

Writing your name on jersey from input

Hello guys, any suggestion how I can put a name on back of a jersey from user input? So far what I could do is I could take a 3DText (textmesh) and put it as child of bone of a character. Now as 3D Text is see through (like GUI Component), its coming over the jersey from other angles (image is attached)...It would be great to see if there is any solution on this :)

alt text

[2]: /storage/temp/43636-1.png

fifa-15-emotions.png (265.1 kB)
1.png (126.6 kB)
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Answer by Graham-Dunnett · Mar 31, 2015 at 03:24 PM

Edit the texture. If you need to create the name/words, then render those into a RenderTexture and then copy that into the jersey texture.

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avatar image the_pheNom · Sep 09, 2015 at 12:06 PM 0
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hi, Im an amateur. Can you please elaborate on the process. Thank you.

avatar image tanoshimi · Sep 09, 2015 at 12:51 PM 0
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a. Right click in your Project pane -> Create -> Render Texture b. Create a text object in your scene, point your camera at it, and then drag the newly created Render Texture into the "Target Texture" slot in the camera inspector. c. Now create a new material and assign the rendertexture as its main texture.

Anything that the camera sees will be used as the texture assigned to the material

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