- Home /
              This question was 
             closed Aug 29, 2016 at 04:19 PM by 
             Iluxa147 for the following reason: 
             
 
            Question is off-topic or not relevant
how can I disapear a button after push?
I use Unity 3.5 . My code
public class Scr_button : MonoBehaviour {
 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 
 }
 private void OnGUI()
 {
     if (GUI.Button(new Rect(15, 15, 100, 50), "Start"))
     {
         
     }
 }
 }
               Comment
              
 
               
               if (!startClicked && GUI.Button(new Rect(15, 15, 100, 50), "Start")){
     startClicked = true;
 }
$$anonymous$$y new code
if (!startClicked && GUI.Button(new Rect(15, 15, 100, 50), "Start")) { startClicked = true;
     }
And I have an error error CS0103: The name `startClicked' does not exist in the current context
you just need to declare startClicked boolean in class.
 bool startClicked;
Follow this Question
Related Questions
Destroying a Button when you click it. 1 Answer
How to Detect if a Button is Not Being Pressed 0 Answers
Jump when you press on-screen button 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                