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Question by ACereal · Jan 30, 2019 at 11:08 PM · c#scripting problem

Problem with my script

I'm trying to get a maximum and minimum selector, so when you click (for example) the max button, the maximum displayed with text would be raised by the amount listed in the script, but whenever I click the button that activates a certain part of the script, it only works the first time... the second time nothing happens. Please help! I'm very new to Unity and C#

My Script: {

 [SerializeField] TextMeshProUGUI minText;
 [SerializeField] TextMeshProUGUI maxText;
 int startingMinText;
 int startingMaxText;
 int minimumText;
 int maximumText;

 void Start()
 {
     startingMinText = 0;
     startingMaxText = 1000;
     StartGame();
 }

 void StartGame()
 {
     minText.text = startingMinText.ToString();
     maxText.text = startingMaxText.ToString();
 }

 public void MinWhenPressed()
 {
     minimumText = (startingMinText + 100);
     NextMinPress();
 }
 public void MaxWhenPressed()
 {
     maximumText = (startingMaxText + 125);
 }

 void NextMinPress()
 {
     minText.text = minimumText.ToString();
 }

 void NextMaxPressed()
 {
     maxText.text = maximumText.ToString();
     StartGame();
 }

}

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