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Question by yjaveri99 · Jun 17, 2017 at 11:09 AM · c#scripting problemmobile devices

Problem with CrossPlaformInputManager.GetButton ()

Basically want an object to jump when I hit d space bar or a UIbutton (Wen Mobile Input is enabled). So i used if(CrossPlaformInputManager. GetButton ("Jump")) {n the function to be performed}.

And i added ButtonHandler script to d UIButton and named it Jump.

But wt happens is wen i hit d space bar ' Jump(); "is performed i. e. D object jumps (so there is probably no issue with d Jump(); method) BUT wen i Click on d UIBUTTON ( after enabling Mobile Input)... Nothing Happens. Only the Button gets highlighted, that' s it.

Here is my script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 using UnityStandardAssets.CrossPlatformInput;
 public class Movement2 : MonoBehaviour
 {
     public static Movement2 singleton;
     public float movespeed;
     CharacterController charactercont;
     public float gravity;
     RaycastHit hit;
     internal float Horizontal;
     public float JumpSpeed;
     internal float Fallspeed;
     public float rotspeed;
 
     void Awake()
     {
         if (singleton != null)
         {
             Destroy(gameObject);
         }
         else
         {
             singleton = this;
         }
     }
     // Use this for initialization
     void Start()
     {
         charactercont = GetComponent<CharacterController>();
 
     }
 
     // Update is called once per frame
     void Update()
     {
 
 
         Fall();
         Movex();
         Jump();
         Respawn();
     }
 
     public void Jump()
     {
 
         if (charactercont.isGrounded == true && CrossPlatformInputManager.GetButton("Jump"))
         {
             Fallspeed = -JumpSpeed;
             charactercont.Move(new Vector3(0, -Fallspeed, 0));
         }
 
     }
     void Fall()
     {
         if (charactercont.isGrounded == false)
         {
             Fallspeed += gravity * Time.deltaTime;
         }
         else
         {
             Fallspeed = 0;
         }
     }
     void Movex()
     {
 
         charactercont.Move(new Vector3(CrossPlatformInputManager.GetAxis("Horizontal") * movespeed * Time.deltaTime, -Fallspeed, 0));
 
         transform.Rotate(new Vector3(0, 0, -rotspeed * Time.deltaTime * CrossPlatformInputManager.GetAxis("Horizontal")));
 
 
     }
     void Respawn()
     {
         if (transform.position.y <= -40)
         {
             transform.position = checkpoint.point;
         }
     }
   
 }
 

  
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avatar image yjaveri99 · Jun 17, 2017 at 11:11 AM 0
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Can any1 please help me wid dis.

avatar image hexagonius · Jun 18, 2017 at 07:59 AM 0
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With nothing you mean what, the button is not even clicked?

avatar image yjaveri99 hexagonius · Jun 18, 2017 at 09:31 AM 0
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I am sorry for being less precise or missing out any of the details.Actually I am new to Unity and posted here for the 1st time. Well the Button is highlighted but the function is not executed.I have added my script so u can check.

avatar image hexagonius yjaveri99 · Jun 18, 2017 at 07:56 PM 0
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Won't help. If the button responds, have you set it up properly? The OnClick event I mean?

avatar image yjaveri99 hexagonius · Jun 19, 2017 at 06:23 PM 0
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But if I am using CrossPlatformInput$$anonymous$$anager then do i need to use OnClick events and set functions and all....??! Because I had just assigned AxisTouchButton($$anonymous$$ept OnClick remain Empty) script to 2 arrow buttons(Changed its axis values accordingly) and it worked. Similarly I added ButtonHandler script to Jump UIButton but there seems to be no response apart from highlight.

avatar image hexagonius yjaveri99 · Jun 20, 2017 at 07:09 PM 0
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I font know what those scripts do. Can you post them if they're not too long?

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Answer by yjaveri99 · Jun 22, 2017 at 08:22 AM

I added EventTrigger' s PointDownEvent and set the SetUp and SetDown both states to the button.And now it works exactly how i wanted.alt text


bandicam-2017-06-22-13-31-46-229.jpg (32.6 kB)
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