Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by epn2365 · Jun 21, 2018 at 11:14 PM · animation2d gameanimator2d-platformer2d animation

Animator Condition Not Working

I'm making a 2D platformer. When the space button is pressed, my character is supposed to jump. When he jumps, the trigger that plays the jump animation is set and the trigger that indicates the player is grounded/has landed resets. After the jump animation plays, it transitions to the falling animation. Once the character returns to the ground, the jump trigger resets while the grounded trigger is set, causing the falling animation to stop and return to the idle animation.

The only problem is that the falling animation ends too early. In the middle of falling back down, the idle animation starts playing, but it's only supposed to play when it is grounded. I don't have the falling animation set on an exit time and I tripled checked to make sure the falling animation is set to loop time like the idle, but it never works. The only condition for the falling animation is the grounded trigger and the only transition with an exit time is from jumping to falling.

Here's my code (only including the parts relevant to my problem): new Animator anim;

     [SerializeField]
     private Transform [] groundPoints;
     [SerializeField]
     private float groundRadius;
     [SerializeField]
     private LayerMask whatIsGround;
     private bool isGrounded;
     private bool jumped;
 
     // Use this for initialization
     void Start () {
         anim = GetComponent<Animator> ();
     }
     
     // Update is called once per frame
     void Update () {
         PlayerMove ();
     }
     void FixedUpdate (){
         isGrounded = IsGrounded();
     }
     void PlayerMove (){
 
         if(Input.GetButtonDown("Jump")){
             jumped = true;
             if (isGrounded && jumped) {
                 isGrounded = false;
                 GetComponent<Rigidbody2D>().AddForce (Vector2.up * playerJumpPower);
                 anim.SetTrigger ("jump");
 
             }
         }
     }
     private bool IsGrounded (){
         if (gameObject.GetComponent<Rigidbody2D>().velocity.y <= 0){
             foreach(Transform point in groundPoints){
                 Collider2D[] colliders = Physics2D.OverlapCircleAll(point.position, groundRadius, whatIsGround);
                 for(int i = 0;i < colliders.Length;i++){
                     if(colliders[i].gameObject != gameObject){
                         anim.ResetTrigger ("jump");
                         anim.SetTrigger ("land");
                         return true;
                     }
                 }
             }
         }
         return false;
         anim.ResetTrigger ("land");
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

237 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Play and Stop Animation 1 Answer

Shooter 2D: Character animation only runs once 1 Answer

How to manage 2D sprite animations correctly? 0 Answers

How to optimize 2D Animations created with 2D Animation packege? (v3.1.1) 0 Answers

Starting a 2D animation on a trigger 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges