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Question by tokurisu · Mar 12, 2019 at 09:55 AM · animatoranimator controlleranimationsanimationclipanimate

how to make an animation run continuously while you press a button on the keyboard

Hello everyone, I am new to the topic of development and I have a project in which I am starting and knowing the engine, maybe my question is, this time well, I do not know all the variables of the interface very well.

What I want to know is how to make an animation run continuously while you press a button on the keyboard, this is what I want to say because you are given a game, the animation repeats itself runs once more, and if you are a example, press a key to run, the animation to run only once, and keep moving forward without playing the animation continuously

or the animation for example, I want it to run continuously while in that state. What is the configuration issue? How does it work? What should I do? I thank you in advance for your help

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Answer by SheZii · Mar 12, 2019 at 10:41 AM

Didn't test it though, and typed it on note pad

 bool flag;

 void ButtonDown {
     if(not flag) {
         <Start animation>
         flag = true;
     }
 }

 void ButtonUp () {
     <Stop animation>
     flag = false;
 }
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