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Question by Chocolade · Sep 29, 2017 at 11:31 AM · c#scripting problemscript.

Why InputField don't have the property text ?

I took the example from the unity documents: Input Field

And i added a empty GameObject to the Hierarchy then i added the component InputField to the Inspector on the empty GameObject.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

 public class InputField : MonoBehaviour
 {
 
     private InputField mainInputField;
 
     // Use this for initialization
     void Start ()
     {
         mainInputField = GetComponent<InputField>();
 
         mainInputField.text = "Enter Text Here...";
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 }
 


But when i type: mainInputField.text then text is not exist.

'InputField' does not contain a definition for 'text' and no extension method 'text' accepting a first argument of type 'InputField' could be found (are you missing a using directive or an assembly reference?)

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Answer by Hellium · Sep 29, 2017 at 11:38 AM

Because you have named your class the same way as Unity's, and yoir class does not have the member "text", you get this error.

Either rename your class or use the full name of the Unity'S InputField class :

 private UnityEngine.UI.InputField mainInputField;

 // ...
 mainInputField = GetComponent <UnityEngine.UI.InputField>();
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Answer by tormentoarmagedoom · Sep 29, 2017 at 12:03 PM

Good day.

Check this things:

  • Is this script a new script made by you? or you are trying to edit the InputField class?

  • You should'nt change the InputField class if dont know very good what you are doing, this class will be used for all InputField in your project. And if s a new script made by you, change the scrip name, because

  • Is the script at the same GameObject that contains the InputField? Using the sentence:

     mainInputField = GetComponent<InputField>();
    

    is correct, but is more correct to define where ther component must be searched, i mean in the gameObject that contains this script:

     mainInputField = gameObject.GetComponent<InputField>();
    
  • Do you get some error when runing?

    • In this case try to debug the line where you get the error

Check this things and post the results, and i will try to help you again modyfiying this answer! :D

Bye :D :D

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avatar image Bunny83 · Sep 29, 2017 at 01:52 PM 0
Share
 gameObject.GetComponent<InputField>();

is not "more correct" than

 GetComponent<InputField>();

The first example is equal to

 this.gameObject.GetComponent<InputField>();

while the second is equal to

 this.GetComponent<InputField>();

this.gameObject accesses the gameobject where this script is attached to. this.GetComponent directly gets a component that is attached to the same gameobject where this script is attached to. So there's no difference in those two ways. It's just more complicated. So it's actually "less correct", just like doing:

 gameObject.transform.transform.gameObject.transform.GetComponent<InputField>();

It would work just the same way but is completely pointless overhead.

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