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Question by feufollet98 · Jul 24, 2020 at 09:43 AM · scripting problemrenderingmaterial

Changing colors of a material

Hello,

I'm making a Bomberman clone. I want bombs to change color before they explode.

Here's my current code:

         void Colorchange()
         {
             timer -= Time.deltaTime;
             if (timer < 400 && checkColor)
             {
                 checkColor = false;
                 Debug.Log("Red");
                 gameObject.transform.GetChild(0).transform.GetChild(0).GetComponent<Renderer>().material.color = Color.red;
             }
         }

The debug log shows up in the console at the correct time, but the color stays the same.

I haven't found any working alternatives by looking on this forum, either.

Any tips ?

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avatar image feufollet98 · Jul 24, 2020 at 09:46 AM 0
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I'm also working on the lightweight render pipeline, if that makes any difference.

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Answer by dorusoftware · Jul 24, 2020 at 08:23 PM

Try removing the second "transform" like this

 gameObject.transform.GetChild(0).GetChild(0).GetComponent<Renderer>().material.color = Color.red;
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