Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Miziziziz · Sep 18, 2013 at 12:00 AM · raycastlightningspells

how would I make a electric arc/lightning bolt spell effect?

I 'm curious how I would make something like this

Player presses a button causing a raycast, which makes an arc of electricity appear between him and the end of his raycast.

Now, I'm not sure how I would create the visual effect of the bolt. Would I instantiate something that is stretched between the player and the target? how would that work? or would I make a 2d texture that tiles itself forward?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by Jamora · Sep 18, 2013 at 12:01 PM

You can also create the effect procedurally. There is a procedural example program on the Asset store, made by Unity Techonologies, that has a lightning effect. You can find it here.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Miziziziz · Sep 18, 2013 at 03:10 PM 0
Share

oh wow! just what I was looking for, thanks!

avatar image
1

Answer by Cherno · Sep 18, 2013 at 03:20 AM

I think it could be accomplished with a prefab Particle System. Give the prefab a cone shape with angle zero so you have a cylinder, and set it up to your liking. When it gets instantiated, move it's base (where the particles generate from) to the caster's hand or wand or whatever, and turn it towards the target. Then you set the cylinder's (cone's) height to the distance between cster and target. You could also try to work with the stretched billboard length ratio settings.

You could do it with a single particle or add smaller ones that add sparks etc. for special effects.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Miziziziz · Sep 18, 2013 at 03:09 PM 0
Share

that makes sense, thanks.

avatar image
0

Answer by jjxtra · May 06, 2015 at 01:29 AM

I made an asset that does this and I think the bolts look very comparable to real lightning bolts. There is a web player example, as well as some videos and images.

Asset link: https://www.assetstore.unity3d.com/en/#!/content/34217

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it possible to allow a raycast to pass through a collider to hit things behind it? 6 Answers

Raycast not detecting anything if MainCamera's X rotation is > 41.5 1 Answer

Follow Nearest Target 1 Answer

RaycastHit always returns 0 1 Answer

Elevator to load next scene 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges