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Question by primus88 · Jun 01, 2013 at 05:54 PM · scripting problemspellsaoe

What is wrong in this AOE damage script

 public void AOE()
     {
     
         if (hit.collider.tag == "RayEnemy" & dealhealing==true & isaoe==true){
             var bounds = hit.collider.bounds;
     var v3 = bounds.center;
     v3.y -= bounds.extents.y;
     damagePrefab = Instantiate(particle, v3, transform.rotation) as GameObject;
         GameObject[] enemies = GameObject.FindGameObjectsWithTag("character");
 
              foreach(GameObject enemy in enemies) {
                if(blastRadius >= Vector3.Distance(v3, enemy.position)) {
                     health emm3=(health)enemy.GetComponent("health");
                             if(emm3){
                 emm3.currenthealth=emm3.currenthealth-spellDamage;
                 MenuController.mana=MenuController.mana-spellcost;
                 dealdamage=false;
                 spells.menuactive=true;
                 MenuController.isHidden=false;
                 }
                        }
 
  
 
              }
             
         }
     }

The error I receive is :

Type UnityEngine.GameObject' does not contain a definition for position' and no extension method position' of type UnityEngine.GameObject' could be found (are you missing a using directive or an assembly reference?)

And : Argument #2' cannot convert object' expression to type `UnityEngine.Vector3'

Thanks

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Answer by hiddenspring81 · Jun 01, 2013 at 06:23 PM

Try changing it to

 if(blastRadius >= Vector3.Distance(v3, enemy.transform.position))

The problem is that enemy is a GameObject, and you're trying to access position, which is only available on the object's transform.

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