Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tsaras · Mar 25, 2019 at 05:11 PM · stringspells

Description texts for upgradeable abilities

I have an ability system with abilities that can be upgraded to different levels and I am looking for a way to retrieve a description text for the ability to show in various dialogs.

The way I am currently doing it consists of a general description text for the ability containing %1, %2 etc values that are replaced by a quite complex piece of code that actually requires a lot of specific code for each separate ability. I have attached a screenshot of how the ability object looks like, as well as the text that I am getting.

alt text alt text

My question is, how could I go about making a general system to hand me descriptions for the abilities without me requiring to write separate code for each case? I would prefer to use StringBuilder to avoid making lots of garbage.

playerabilities.png (29.6 kB)
info-window.png (14.0 kB)
Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image WarmedxMints · Mar 25, 2019 at 06:07 PM 0
Share

I'm assu$$anonymous$$g you mean with the styling of the fonts? Why not just use rich text and using that in your description field. You can then just pass a string.

avatar image Tsaras WarmedxMints · Mar 25, 2019 at 06:33 PM 0
Share

No the question doesn't have to do with the styling, but with the general system that makes a description out of an ability and it's attribute values.

avatar image WarmedxMints Tsaras · Mar 25, 2019 at 06:57 PM 0
Share

Hard to say without knowing what the various possible variables are and no code to go by. $$anonymous$$ind of looks like you just need to do;

 var level = Ability.Level;
 
         string Description = "Blast an area dealing " + Ability.Float1[level].ToString() + " + " + Ability.Float2[level].ToString() + "% of enemy health." + Ability.DamageType + " damage to all enemies in an " + Ability.Float3[level].ToString() + " unit area of effect"; 
      

You can add the other ability level values as well if you like. Just use a string builder and some loops.

Show more comments

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

104 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GetComponent via String name? 3 Answers

Build variable name using string 2 Answers

Fastest C# Byte[] to String conversion? 1 Answer

Searching XML document 2 Answers

Remove String Line If Contains Specific Word C# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges