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Question by Bokaii · Jan 02, 2017 at 10:51 PM · c#weaponchangingspells

Switching between spells (NOT THE VISUAL)

I have a list of "spells", which is a script with a couple of variables such as the name of the spell and the damage of the spell (and so on). I want to be able to switch between the different spells.

I was thinking to have a "activeSpell" variable, that I can change to other "spellPresets" from the spell-list. But I was wondering if there was a better way to do this.

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Answer by Zarteke · Jan 02, 2017 at 11:10 PM

It is probably a good idea to save those spells as ScriptableObjects so you can easily edit them and reference them from script, but the way you do it is basically as you described: Store them on a list, and fetch them from the list as you need them. If you only have one spell "selected" at a time it could be as simple as an integer that would store the index of the desired spell on the list.

Unity actually has a training session on this topic: https://unity3d.com/pt/learn/tutorials/topics/scripting/ability-system-scriptable-objects

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Answer by RobAnthem · Jan 02, 2017 at 11:03 PM

The activeSpell idea would be the correct way of doing this.

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avatar image Bokaii · Jan 02, 2017 at 11:17 PM 0
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It was the only way I could think of so yeah :P

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