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Question by Demigiant · Mar 16, 2012 at 07:20 AM · texture2dtextureimporterreadable

Reading pixels from texture2D (how to make texture readable?)

Hello,

I need to read a texture's pixels at runtime, and I'm getting the "texture is not readable" error. I know I should simply mark the texture as readable in the Texture Importer Inspector, but I can't find any checkbox that allows me to do that, and am getting very confused. What am I doing wrong? What should I do?

I'm using Unity Pro 3.5.0f5.

Thanks

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Answer by Demigiant · Mar 16, 2012 at 07:32 AM

After reloading Unity, I found the "read/write enabled" checkbox. Don't know why it wasn't there before.

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avatar image zzd406405137 · Jun 05, 2012 at 02:25 PM 0
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but the "read/write enabled checkbox" does not appeear after unity reload ... ,is reload equals reopen?

avatar image Demigiant · Jun 05, 2012 at 04:07 PM 0
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Almost but not. Sometimes you have to fully close and reopen Unity to fix some flying bugs.

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Answer by jpatinop80 · Feb 24, 2016 at 05:49 PM

You have to set "Advance" the texture to see read/write enabled checkbox!! I thought you had your texture on Mode "Texture" and not in mode "Advance"

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