- Home /
Getting Animation @ system to work
Hey
As far as I know, the system works like this: You have your character mesh with skin exported as an fbx called mesh.fbx Then you have the animation exported as a different fbx file with skeleton only, and you call this file mesh@run.fbx or mesh@idle.fbx depending on what animation it is.
So i.e. you have these files:
mesh.fbx
mesh@run.fbx
mesh@idle.fbx
Unity will then automatically connect the animiation files properly to the mesh file and it should all just work.
My problem: It connects properly, but when I hit play... NO ANIMATIONS.
I've baked all the animations to the joints beforehand, so there's really no rigg. Just baked animations on joints.
What I think is weird is it worked on our first character, but on our second character there's no animation what so ever. Even though I've tried a thousand different times with different fbx settings and all that. I even tried including the mesh in both the mesh.fbx and the mesh@run.fbx files. The animations play perfectly when I import just the mesh@run.fbx with mesh and skeleton all together. So there shouldn't be a problem with the animation itself.
Anyone had this problem and know what's wrong?
I'm using maya 2012 and unity 3.5.5
Your answer
![](https://koobas.hobune.stream/wayback/20220613080242im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Export character animation from maya to unity 7 Answers
Export Maya Animations to Unity But It Shows Nothing 0 Answers
Can material animation be exported from maya and imported into unity ? 1 Answer
Importing animation from Maya ImportFBX errors 1 Answer
How to export FBX at runtime with animation(s), rig and the mesh to Maya, blender etc.. ? 1 Answer