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Question by Jean-Fabre · Aug 18, 2010 at 10:04 AM · inputruntimesetters

Is it possible to change the "jump" positive button during runtime?

Following a previous question where I learned that the input dialog was only available for standalone builds, I wonder now how can input can be changed at runtime since their seems to be no setter available.

the jump button is just an example, what I would like is retain the user ability to edit inputs interface and the power of the input manager instead of cluttering the code with having to reinvent the input manager...

any advice much appreciated.

Thanks,

Jean.

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avatar image Edy · Aug 20, 2010 at 10:09 AM 0
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I'm also very interested on this question. I'd want the user to be able to change certain input settings (such as sensitivity, gravity, etc) without having to "reinvent the wheel" implementing that settings in code. An Input setter would be great.

avatar image Jean-Fabre · Aug 20, 2010 at 12:29 PM 1
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Hi edy, you can vote for this here http://feedback.unity3d.com/forums/15792-unity/suggestions/175032-scripting-expose-input-manager-settings

avatar image Edy · Aug 29, 2010 at 10:00 PM 0
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Done! I'd give my ten votes to this.

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Answer by Jean-Fabre · Aug 20, 2010 at 12:30 PM

since there is actually a whish made in feedback.unity, the obvious answer is no.

you can vote this one up here

http://feedback.unity3d.com/forums/15792-unity/suggestions/175032-scripting-expose-input-manager-settings

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