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Question by purpleduck · Oct 28, 2010 at 12:49 AM · lightmappingnormalbeastmaps

Normal map radiosity with Beast

Is it possible to implement normal map radiosity using Beast in a similar fashion to what Half Life and Mirror's Edge do? Is it about writing a shader? Or what else?

I also haven't quite got how Beast lightmapping interact with normal maps in Unity. Looks to me like normal maps interact only with real time lights and never get "baked".

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Answer by duck · Oct 28, 2010 at 12:54 PM

It is, and one guy in particular has been working on this. Check out this forum post:

http://forum.unity3d.com/threads/59077-Geenz-s-Shader-Stuff-Now-with-more-lightmap-shaders!

and Geenz's blog, here:

http://snowcatdesign.org/

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avatar image purpleduck · Oct 28, 2010 at 02:04 PM 0
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Very interesting, thank you.

avatar image duck ♦♦ · Oct 28, 2010 at 04:08 PM 0
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you're welcome. Remember to use this site's voting and 'accept answer' features if you feel your question has been solved!

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