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Question by HEHEXD23 · Feb 26, 2019 at 09:59 AM · functiontransform.forward

Make function take things like Object.transform.forward, Vector3.up as a variable?,Make a function take GameObject.transform.forward or something similar as a variable?

Want to allow controllers to access custom physics engine and move objects based on specified direction (Object.transform.forward, Vector3.up, etc).

 void AddForce(Direction, float force)
 {
     Object.Move(Direction * force);
     (using the character controller to stop fast objects from going through walls)
 }

,I want to make a function like this that my controllers can use to move objects with my custom physics engine. (uses a small character controller in the centre of the object to stop it from going through objects).

 void AddForce(Direction (vector3.up, GameObject.transform,forward), float Force)
 {
     Object.Move(Direction * Force * FixedTimeStep);
 }
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avatar image HEHEXD23 · Feb 26, 2019 at 10:04 AM 0
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I set out the example code nicely but all indents and stuff went away. Here is a photo of function alt text

addforce-function.png (3.4 kB)
avatar image HEHEXD23 HEHEXD23 · Feb 26, 2019 at 10:26 AM 0
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also just realised my original question before i logged in was added onto the question when i rewrote it after i logged in first time asking question so and it I obviously failed

avatar image Bunny83 HEHEXD23 · Feb 26, 2019 at 05:22 PM 1
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There's the 101 / 010 button in the editor controls which allows you to mark the selected text as code. I just formatted your code as code.

avatar image HEHEXD23 Bunny83 · Feb 26, 2019 at 11:09 PM 0
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Thanks man

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Answer by xxmariofer · Feb 26, 2019 at 10:31 AM

hello, the "Directions" are Vector3 like this

 void AddForce(Vector3 direction, float Force)
 {
     // ..........Your stuff........
 }

 //calling the method
 AddForce(transform.forward, 50.f);


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