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Question by BankShotZombies · Nov 01, 2018 at 01:40 AM · physicsrigidbodyvelocityforwardtransform.forward

Throwing knife doesn't throw correctly

Hello. I asked this question and didn't get any helpful answers, so I am testing my luck once more. Here is what I posted previously: I have a script to throw my knife forward, and do damage. But when I throw my knife it goes forward, as expected, but I am guessing that the forward isn't changing when I look up and down. For example, if I were to look upwards, it would still go straight, but not where I am looking. It just goes straight in front of my player, not my knife. Can someone help me so it throws correctly? Here is the section of my script that throws the knife: knifeSend.Play(); rb.isKinematic = false; rb.velocity = transform.forward * rbSpeed; yield return new WaitForSeconds(0.5f); FindClosestEnemy(); yield return new WaitForSeconds(0.1f); ReturnKnife();

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avatar image ecv80 · Nov 01, 2018 at 07:44 AM 1
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Assu$$anonymous$$g this is a first person shooter, use your camera transform.forward ins$$anonymous$$d of your player's?

avatar image BankShotZombies ecv80 · Nov 01, 2018 at 08:38 PM 0
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Yes, I have tried that, and it got the same effect. Any other suggestions?

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