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Question by BankShotZombies · Oct 19, 2018 at 12:03 AM · rigidbodyvelocitydirectiontransform.forwardstraight

Throwing knife goes straight

I have a script to throw my knife forward, and do damage. But when I throw my knife it goes forward, as expected, but I am guessing that the forward isn't changing when I look up and down. For example, if I were to look upwards, it would still go straight, but not where I am looking. It just goes straight in front of my player, not my knife. Can someone help me so it throws correctly? Here is the section of my script that throws the knife: knifeSend.Play(); rb.isKinematic = false; rb.velocity = transform.forward * rbSpeed; yield return new WaitForSeconds(0.5f); FindClosestEnemy(); yield return new WaitForSeconds(0.1f); ReturnKnife();

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Answer by James_BadAlchemy · Oct 19, 2018 at 06:01 AM

Is this a first person game?

The reason your knife is always going forward is because the forward of your gameObject doesn't change when you look up or down. If you ARE using a first person camera set up, you can get the forward of the camera (which will have a changing forward due to looking up and down), and then throw your knife based on that.

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avatar image BankShotZombies · Oct 19, 2018 at 11:28 PM 0
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Thanks for the answer. Sadly, doing that got the same effect. Every forward of the object I get has the same effect. Any suggestions?

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