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Question by Molmez · Apr 15, 2017 at 12:18 AM · navmeshagentnavigationnavagentnav

How to assure Navagents maintain a certain distance from one another while following same path?

Heya,

I am creating a waypoint system for navagents to follow. It works well however say I have 4 agents following the same path. I do not want them to catch up with each other and be walking in a group along the path!

How do I force each agent to keep a certain distance from one another so they stay in formation?

Thank you.

Current agent movement code:

 using UnityEngine;
 using System.Collections;
 using System;
 using System.Collections.Generic;
 using UnityEngine.AI;
 
     public class AIBase : MonoBehaviour
     {
 
         private Transform player;  
         private NavMeshAgent nav;               
         public Transform[] Movepoints;
         private Transform currentPos;
 
         private int _movePointIndex = 0;
 
 void Awake ()
         {
             
             player = GameObject.FindGameObjectWithTag ("Player").transform;
             
             nav = GetComponent <NavMeshAgent> ();
 
             nav.SetDestination(Movepoints[_movePointIndex].transform.position);
         }
 
 
         void Update ()
         {
                 
             if (nav.remainingDistance < 1) 
             {
                 _movePointIndex += 1;
                 if(_movePointIndex >= Movepoints.Length)
                 {
                     _movePointIndex = 0;
                 }
 
             nav.SetDestination (Movepoints [_movePointIndex].transform.position);
 
             nav.updateRotation = false;
             
             } 
 
         }
 }
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