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Collision Flag and NavMesh Problem
I have a character and a few AIs running around with a Navmesh agent on a Navmesh plane baked with a terrain. And it works fine as long as the terrain is flat.
When I raise the terrain at certain areas and rebake the Navmesh plane, at times there seems to be a small gap between the Navmesh plane and the terrain which I believe is throwing my collision flags off my character.
Does anyone know of a way for the collision flag to detect the Navmesh plane or is there a workaround for the collision flags of my character to detect that something is below it even with that small gap between the Navmesh plane and the terrain? While evaluating the navmesh features it seems navmesh agents only traverse the navmesh plane, and not the object the Navmesh plane was created on.
Please ask questions if I did not provide enough detail.
Thanks for any assistance or advice.
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