Navmesh problem Agents randomly resize
What would cause an Agent to suddenly resize 100's of units tall while pathfinding to a target?
The scale of the object does not actually change when this happens, only it's rendered size. It seems to happen randomly.
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Answer by Resdin · Apr 28, 2021 at 11:18 PM
How I solved the problem: Converted the rig from generic to humanoid and figured out there was a problem with the animator controller where both walk and run had the same threshold.